Tailwind · Vol I, N° 01
Tailwind.

An aviation study journal

Back to area

Task BNormal Approach and Landing

3/4

Recommended: finish Task ANormal Takeoff and Climb first.

You haven't completed all its elements yet.

Go to Task A

PA.IV.B.PRI· Principles

Principles & why

Principles & why: stabilized approach, energy, and crosswind technique

A normal landing rests on three principles that drive every later landing variation: the stabilized approach as the predictable foundation, pitch-for-airspeed / power-for-path as the control discipline, and crosswind correction as the lateral-management system. This element develops each so the soft-field (D) and short-field (F) tasks can specialize from a stable base.

The stabilized approach

A stabilized approach is one where every parameter — airspeed, descent path, configuration, power, alignment — is set and steady before short final. Industry standard: stabilized by 500 ft AGL. Once stabilized, you fly the approach the airplane gives you; you don't chase it.

The opposite is the unstabilized approach — chasing speed, descent rate, or alignment below 500 ft AGL. The data (from major airline operators that publish stabilized-approach incident reviews) shows unstabilized approaches account for a disproportionate share of approach-and-landing accidents. The fix isn't a better flare; it's a go-around (H) and a second attempt with a corrected pattern.

500 FT AGL SELF-CHECK · PA.IV.B

Stabilized approach checklist

Tap any parameter to bust it and read the corrective action.

Stabilized — continue to landing

Verdict

All six parameters check stable at 500 ft AGL. Continue the approach to landing.

Industry standard: stabilized by 500 ft AGL. Any single parameter unstable at that altitude triggers the doctrinal answer — go around. The asymmetry is intentional: a go-around that wasn\'t strictly necessary costs 3 minutes of fuel; a salvaged landing that should have been a go-around can cost the airplane. See IV.H PRI for the full doctrine and IV.B PRI for the criteria table.

Tap any row to mark it unstable and see the corrective action. Try toggling 1 row: amber caution. Toggle 2+: the verdict banner re-tones to "go around." The asymmetric doctrine — ANY single unstable parameter is grounds to go around — is the IV.H pedagogy applied here.

Pitch for airspeed, power for path

On a descending power-managed approach (engine running, throttle controlling descent rate):

  • Pitch attitude controls airspeed. Pitch down → speed builds; pitch up → speed bleeds.
  • Power controls descent rate / path. Power up → flatter descent; power down → steeper descent.

This is the opposite of the rule sometimes taught for cruise flight ("power for altitude, pitch for airspeed"), and the rule that matters during approach. The mental model: you have two control axes — speed (pitch) and path (power) — and they're orthogonal. Mix them and the airplane never stabilizes.

A common misframing: "if I'm low, I should pitch up." Pitching up at the same power just slows the airplane down, which steepens the descent (more drag, less speed), making the low even worse. The right answer is add power to flatten the path; pitch stays where it was.

Aim point vs. touchdown point

The aim point is where the airplane is headed — the spot that appears stationary in the windshield as you descend. The touchdown point is where the airplane actually touches — further down the runway because of the round-out and flare gesture.

For a normal approach, aim short of the desired touchdown point by 200–500 ft (depending on airplane). The round-out converts the descent into level flight, the flare bleeds speed, and the airplane settles onto the desired touchdown point. Aim at the touchdown point itself and you'll land past it.

Crosswind technique

Two methods, both legal:

Crab and kick. Maintain a crab angle on final to track the centerline; just before touchdown, apply rudder to align the nose with the runway (the "kick") and touch down nearly wings-level. Works fine for light winds; harder in stronger crosswinds because the timing has to be precise.

Wing-low side-slip (preferred for stronger crosswinds). On final, transition from crab to side-slip:

  • Upwind wing low with aileron — produces a horizontal component of lift that counters the wind.
  • Opposite rudder to align the nose with the runway centerline.

The airplane is now flying straight down the centerline with crossed controls — aileron and rudder opposing. Touchdown is on the upwind main wheel first, then the downwind main, then the nose.

Either method works; pick one and commit. The DPE evaluates the result (centered touchdown, no drift), not the method.

CROSSWIND LANDING · PA.IV.F

Crab

Crab — wings level, nose into wind

PLATE 26 · CROSSWIND

36Wind~12 ktGround track↺ Nose offsetinto wind by 10-15°Wings: level"Kick" to align at flare

Crab

On final, hold a crab angle into the wind so the ground track stays down the centerline. The airplane is wings-level; the nose is offset into the wind by however many degrees the crosswind component requires. Just before touchdown, "kick" the rudder to align the nose with the runway as you touch down on the mains. Works fine for light to moderate crosswinds; harder in stronger winds because the timing has to be precise.

Toggle Crab → Wing-low → Touchdown to walk through the technique from final approach into the rollout. The runway centerline is the constant reference; what changes is the nose offset and bank. Both methods land mains-first with the upwind wheel down first; the wing-low version just gets there earlier.

Why this maneuver is the foundation

Every Area IV landing builds on the normal landing:

  • (D) Soft-field landing keeps the stabilized approach but holds the airplane off the runway in the flare for a softer touchdown.
  • (F) Short-field landing keeps the stabilized approach but tightens the touchdown precision (within 200 ft of a point) and adds max braking.
  • (H) Go-around is what happens when the stabilized approach test fails.

Master the normal landing first; the specializations follow naturally.

★ Next up

PA.IV.B.ERR · Common errors

Normal landing errors split into three families: approach errors (speed, path, configuration upstream of the round-out), flare errors (round-out timing, ball…